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Magnetism 3D
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10 User Licence |
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Magnetic Field Simulator
Similar to Electrostatics 3D, Magnetism 3D is an
interactive software program that allows students to study
magnetic fields using a variety of stunning visualization
methods. Magnetism 3D utilizes colorful two-dimensional
and three-dimensional graphics to display the magnetic
field for current-carrying straight wires,
current-carrying wire loops, solenoids, and permanent
magnets.
The three-dimensional graphics can be
rotated in space about multiple axes for a true 3D
perspective! The user is provided with a wide variety of
simple to use tools that permit any desired configuration
comprised of any number of objects to be created
on-screen. Simply click the desired object from the
toolbar, input the chosen parameters, and position the
object on-screen.
Software Features:
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View 2D & 3D magnetic field lines.
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Choose from a variety of magnetic field
generating objects that may be used in any combination
including: current-carrying straight wires,
current-carrying wire loops, solenoids (with or without
an iron core), and permanent magnets.
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All objects can be customized by
inputting values such as current, length, radius, loops
per centimeter..
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View options include: 3D space, 3D
topographic mapping, 2D surface, 2D color-coded mapping
& linear integral convolution, and 2D iron filings.
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Option to display on-screen magnetic
field vectors indicating individual contributions from
various objects and net magnetic field for any location.
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Numeric display indicates strength of
magnetic field at any location.
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Option to display the path of a charged
particle as it moves under the influence of the magnetic
field. Select the charged particle's mass, charge and
velocity.
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Capability to explore Ampere’s law by
drawing a closed path with the amount of current passing
through the enclosed surface automatically calculated.
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Designed for both high school and
college physics courses.
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System
Requirements: Windows
95/98/NT/2000/Me/XP, 486 or Pentium class processor, 16MB RAM. |
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Comprehensive
software library of physics simulations covering a full year
of introductory physics – Mechanics, Waves, Heat, Fluids,
Optics, and Electricity & Magnetism
Exploration of Physics,
the most comprehensive physics simulation software package
available, brings new innovative computer curriculum tools to
physics teaching. The 49 highly interactive stand-alone simulations
cover a full year of introductory physics – mechanics, waves,
heat, fluids, electricity & magnetism, and optics are all given
extensive treatment. The software program utilizes a simulated lab
approach allowing students to perform in-depth investigations.
Each simulation employs its
own powerful engine that accurately recreates the physical world.
Experimental parameters are easily manipulated using an assortment
of slider controls; physical behaviours are brought to life using
animated graphics that respond to user input; and physical
quantities are displayed using digital readouts, graphs, and
histograms. Each simulation has a readily accessible help screen
providing information on using the simulation, along with a
discussion of the underlying physics principles.
The vast collection of
simulations may be used in a variety of ways: (1) as an instructor
lecture aid for demonstration purposes in front of the classroom,
(2) for student use as a computer based lab activity. Exploration
of Physics simulations can be used to introduce a physics
concept, or serve nicely to reinforce and extend a lab (involving
apparatus) that has already been performed. The ready-to-run
simulations and highly intuitive interface allows first time users
to immediately use the simulations and begin exploring with no
preliminary time investment – essentially providing a ready-to-go
lab experience.
Simulations
Contained in Volume 1
Mechanics -
Position, Velocity, Acceleration; Vector Properties; Free Fall
Laboratory; Projectile Motion; Centripetal Force; Inclined Plane; Centre
of Mass; Air Track; 2D Collisions; Basic Torque; Gravitational;
Orbits; Spring & Pendulum; Damped Oscillator; Two Mass
Oscillator; 2D Oscillator
Heat - Microscopic
Heat; Thermal Conduction; Calorimetry; Gas Flow; 1st Law of Thermodynamics; Ideal Gas
Waves - Wave Addition; Waves on a Rope; Standing Waves; Interference Patterns;
Tone Beats; Doppler; Shift 1; Doppler Shift 2; Lissajous Figures
Optics - Colour Addition; Colour Subtraction; Snell’s Law; Lenses; Fermat’s
Principle; Basic Prism
Electricity and
Magnetism - Coulomb Forces; Electric Fields; Cathode-Ray Tube;
Magnetic Fields; Lenz’s Law; Capacitor; Resistive Circuits; RC Circuits
Fluids - Density
Lab, Buoyancy Lab, Pressure & Depth, Bernoulli’s Equation,
Torricelli’s Law, Flow Around a Wing
| System
Requirements: Windows:
Windows
95/98/NT/2000/Me/XP, 486 or Pentium class processor, 16MB RAM.
Macintosh: Mac OS 9, Mac OS X (runs natively on OS X) |
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Comprehensive
software library of physical science simulations designed to provide
a highly-investigative learning environment for students at a
variety of levels
Exploration of Physical
Science: Simulation Library Vol. II is a vast collection of 100
computer simulations encompassing a full-range of physical science
topics. Developed by Dr. Carroll and Dr. Amiri of Weber State
University, the software program utilizes a conceptual approach to
teach physical science principles. The simulations are categorized
into three learning levels: 1) introductory, 2) intermediate,
and 3) advanced; addressing the needs of introductory physical
science, high school physics, and college physics courses. The
multi-level learning feature gives the software package a great deal
of flexibility to meet a wide range of student needs. The Simulation
Library Vol. II collection significantly broadens the scope of
the Volume I collection.
Each simulation re-creates
a real world physical event, with the student given full control
over the relevant experimental variables. Experimental parameters
are easily manipulated using an assortment of slider controls;
physical behaviours are animated on-screen using graphics that
employ rich colour and depth; and physical quantities are displayed
using digital readouts, graphs, and histograms. Each simulation has
a readily accessible help screen providing information on using the
simulation.
The vast collection of
simulations may be used in a variety of ways: (1) as an instructor
lecture aid for demonstration purposes in front of the classroom,
(2) for student use as a computer-based lab activity. Exploration
of Physical Science simulations can be used to introduce
a physical science concept, or serve nicely to reinforce and extend
a lab (involving apparatus) that has already been performed.
The ready-to-run simulations and highly intuitive interface
allows first time users to immediately use the simulations and begin
exploring with no preliminary time investment - essentially
providing a ready to go lab experience.
Simulations
Contained in Volume 2
Forces and Motion - A
car’s linear velocity and acceleration graphs; Racing cars:
Distance, velocity, and acceleration; Galileo’s experiment:
Falling and air resistance; Velocity and acceleration of a falling
ball; Falling balls with air resistance; Free fall: Independence of
velocity components; Throwing a banana to a falling monkey;
Projectile motion: Horizontal and vertical motion; Projectile motion
and acceleration; Trajectory of a ball with air resistance;
Newton’s 1st law: Puck on moving ice sheet; Newton’s 2nd law: A
dogsled race; Static and kinetic friction; Skidding cars and
stopping distances; Air resistance with one parachute; Air
resistance with two racing parachutes; Newton’s 3rd law: Two
astronauts playing catch; Newton’s 3rd law: Rocket propulsion; Centre
of mass of a drawn figure; Balancing people on a seesaw; Circular
motion of a car on a race track; Circular motion of a sling: Tension
and gravity; Angular momentum on a merry-go-round
Momentum and Energy -
Jumping from a cart: Conservation of momentum; Inelastic car crash
in two-dimensions; Energy conservation of a falling ball; Energy
conservation on a loop-the-loop; Energy conservation of a pendulum;
Energy conservation of a mass on a spring; Bouncing balls and the
coefficient of restitution; Elastic & inelastic colliding balls
in one-dimension; Colliding balls in two-dimensions; Energy
conservation of a bungee jumper; Effect of friction on a car rolling
on inclined surfaces; Effects of friction/air resistance on skiing
snowman
Thermodynamics - The
three phases of water and latent heat; The ideal gas law;
Temperature, speed, and kinetic energy; The distribution of
molecular speeds in a gas; Mixing in a box of gas particles; Entropy
and the 2nd law of thermodynamics
Vibrations, Waves and
Sounds - Simple harmonic motion and the sine function; Simple
harmonic and circular motion; Resonance of a damped, driven mass on
a spring; Normal modes: Two masses connected by springs; Wave
addition: Frequency, phase, and amplitude; The superposition of
waves on a rope; Standing waves & harmonics: Strings/Organ
Pipes; The superposition of sound waves; The Doppler effect and
sonic booms; Ripple tank interference
Electricity and
Magnetism - Static electric charges on a hanging pith ball;
Charging and discharging an electroscope; Electric field lines and
vectors; Trajectory of a test charge in an electric field; A light
bulb and battery; Electric circuits and Ohm’s law; Measurements of
series and parallel circuits; The magnetic field of bar magnets; The
magnetic field of a wire and solenoid; A proton in the Earth’s
magnetic field; Magnetic force on a current-carrying wire; Electric
dipole radiation
Light and Optics -
Fizeau’s experiment and the speed of light; The polarization of
light and polarizing filters; The refraction of waves at a boundary;
The refraction of light by prisms and raindrops; Additive and
subtractive mixing of colours; Light rays and the formation of a
real image; Ray tracing: Lenses and mirrors (5 simulations);
Single-slit diffraction of light; Interference of light waves from
two slits; Double-slit interference and diffraction patterns
Relativity - The
Michelson-Morley experiment; Relativity and simultaneity for a moving train
Length contraction; Time dilation; Racing trains: Newton’s vs.
Einstein’s mechanics
Modern Physics -
Radioactive decay; The photoelectric effect: Measuring 5 metals;
Double-slit electron interference; Three models of the atom; The
atomic nucleus and Rutherford’s experiment; Measurements of the
quantum atom; The structure of matter: A salt crystal; The chemical bond
Astronomy -
Retrograde motion in geocentric/heliocentric systems, Planetary
motion: Kepler’s laws, The motion of a satellite orbiting Earth
Chaos and Fractals -
Motion of a chaotic pendulum, Sierpinski triangle; Pythagorean Tree
Fluids - Measuring
pressure in liquids; Mass, volume, density, and buoyancy
| System
Requirements: Windows:
Windows
95/98/NT/2000/Me/XP, 486 or Pentium class processor, 16MB RAM.
Macintosh:
Mac OS 7.1 or higher, 68040/33 MHz processor, or higher (Mac
OS 7.5 or higher for PowerPC). |
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Amusement Park Physics
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10 User Licence |
Shipped in 7 days |
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30 User Licence |
Shipped in 7 days |
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Amusement Park Physics is a complete stand-alone
software program that includes everything needed for
detailed motion analysis of a wide variety of amusement
park rides
The package includes a
comprehensive collection of digitally imaged amusement park rides
taken from a variety of amusement parks across the United States.
Motion analysis in performed using World-in-Motion software -
now included with the package.
With Amusement Park Physics, students can investigate the
exciting real world physics of amusement park rides. Having gathered
position-time data from a number of frames in the digitised video
clip, the motion of the ride can be fully studied: time,
displacement, velocity, acceleration, momentum, force, and energy
can all be readily measured. Students can discover the magnitude of
acceleration, or “g’s”, experienced by riders; a roller
coaster’s conversion of gravitational potential energy into
kinetic energy; and the role of centripetal forces on the motion of
rotating rides.
In addition to studying amusement park rides, use World-in-Motion
to analyze your own video clips. With World-in-Motion,
virtually any motion event that can be captured with a camcorder can
be brought into the software for motion analysis, including
one-dimensional, two-dimensional, circular, oscillatory and
rotational motion.
- Amusement park rides from numerous amusement parks across the
United States, including Six Flags Magic Mountain in California,
Six Flags Great America in Illinois, Valley Fair in Minnesota,
and Six Flags over Texas.
- Ideally suited as a preparation or follow-up activity for
Amusement Park Physics Day.
- High quality digitised clips at full screen resolution (640 x
480).
- Motion Analysis Software included.
- Includes teacher guide with student activity sheets.
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System
Requirements: Windows
95/98/NT/2000/Me/XP, 486 or Pentium class processor, 16MB RAM. |
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Physics of Sports is
a collection of computer simulations that illustrate the role played
by physics principles in many popular sports.
Each simulation models
a particular sport with the student given full control over the
relevant variables, creating a highly interactive tool to perform
in-depth studies.
With a high-degree of physical accuracy and versatility built
into each simulation, students can explore the answer to such
questions as: how is the velocity of a batted ball influenced by the
mass of the bat and the contact point along the bat, how does body
configuration affect the rotation of a platform diver, what is the
most forgiving angle at which to shoot a basketball, or how does
top-spin or back-spin affect the way a ball bounces??
Developed with the goal of capturing student interest, the
program contains 12 stand-alone simulations that model physics
principles from a variety of sports:
Basketball; Baseball; Gymnastics; Diving; Biking ; Downhill
Skiing; Race Car Driving ; Weight Lifting; High Jump ; Hammer Throw
Each simulation contains four components:
(1) the experiment screen where input parameters are varied
and the resulting motion is animated using colourful graphics, (2)
the analysis screen where results are displayed and can be
examined with the aid of graphs that are generated based upon
specific input parameters, (3) a theory screen that details
the physics principles and equations governing the sport, and (4) a hints
screen that provides guidance with performing the investigation.
Physics of Sports may
be used as an instructor lead demonstration in front of the
classroom, or used by students as a computer-based lab activity. The
simulations serve as a fun and engaging real-life application of
fundamental physics principles, integrating smoothly into
introductory level physics courses.
| System
Requirements: Windows: Windows
95/98/NT/2000/Me/XP, 486 or Pentium class processor, 16MB RAM.
Macintosh: Mac OS
7.1 or higher, 68040/33 MHz processor or higher. |
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Electrostatics 3D
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Shipped in 7 days |
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10 User Licence |
Shipped in 7 days |
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30 User Licence |
Shipped in 7 days |
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Electric
Field and Potential Simulator
Electrostatics
3D
is an interactive software program that allows students to study
electrostatics in a visually spectacular fashion!
Electrostatics
3D utilizes colourful three-dimensional graphics to display
electric potential and electric field lines for various types of
charged objects. The stunning imagery brings a deeper understanding
to electrostatics that has never before been achieved by other
software visualization methods. In addition to displaying charges,
electric field lines and equipotential surfaces in 3D space;
three-dimensional topographical mapping is also utilized providing
an easy to interpret highly-informative perspective.
All
the various types of three-dimensional graphics can be rotated in
space about multiple axes for a true 3D perspective!. The user is
provided with a wide variety of simple-to-use tools that permit any
desired charge configuration to be created on-screen. Simply click
the desired object from the toolbar, input the chosen parameters,
and position the object on-screen. The user has the option to work
in a 2D environment or 3D environment.
- View
2D & 3D electric field lines and equipotential surfaces.
- Choose
from a variety of charged objects that may be used in any
combination including: point charges, linear charges, plane
charges with limited or unlimited length, grounded or isolated
conductive spheres, conductive planes and di-electric
boundaries.
- View
options include: 2D, 3D space, 3D topographic mapping, 2D colour-coded
mapping, coloured linear integral convolution.
- Option
to display on-screen electric field vectors indicating
individual charge contributions and net electric field for any
location.
- Numeric
display indicates strength of electric field and electric
potential at any location.
- Option
to display the path of a charged particle as it moves under the
influence of the electric field. Select the charged particle's
mass, charge and velocity.
- Highly
accurate calculations - potential determined by true
mathematical integration (not inaccurate numerical calculation
of integrals).
- Designed
for both high school and college physics courses.
| System
Requirements: Windows
95/98/NT/2000/Me/XP, 486 or Pentium class processor, 16MB RAM. |
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Modern Physics Visualised
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10 User Licence |
Shipped in 7 days |
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30 User Licence |
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This engaging software
package puts the abstract concepts of modern physics into an
understandable context by utilizing highly visual and highly
interactive computer simulationsUsing computer animation that is
governed by user input, students are able to interactively study
model led physical behaviour that previously may have only been
presented in the form of an equation or static diagram. Time
dilation, the particle nature of light, atomic models, and
probability waves are all brought to life! By fully utilizing the
computer medium, Modern Physics Visualised brings
understanding to modern physics topics in ways that go beyond that
offered by a textbook.
The package consists of 10
stand-alone modules that introduce modern physics topics in a
visually creative fashion. Each module contains three components:
(1) an interactive simulation where students gain an
intuitive understanding of the topic by performing an investigation,
(2) a history section detailing the pioneering work and
background of the contributing physicists, and (3) a theory
section that provides a clear and graphic-rich explanation of the
central principles related to the topic.
The following topics are covered:
- Blackbody
Radiation
- The
Photoelectric Effect
- Compton
Scattering
- Rutherford
Scattering
- The Bohr Model
of the Hydrogen Atom
- De Broglie,
Schrodinger & Probability Waves
- Heisenberg
Uncertainty Principle
- Theory of
Relativity - The Speed of Light
- Theory of
Relativity - Length Contraction
- Theory of
Relativity - Time Dilation
Modern Physics Visualised
may be used as an instructor lead demonstration in front of the
classroom, or used by students as a computer-based lab activity. The
program is designed to integrate smoothly into a unit or course on
modern physics.
| System
Requirements: Windows
95/98/NT/2000/Me/XP, 486 or Pentium class processor, 16MB RAM. |
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Fundamental Science Skills
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Wins
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10 User Licence |
Shipped in 7 days |
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30 User Licence |
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This program contains interactive learning modules that teach vital skills students need
early-on in a physics, or physical science course. Fundamental
Science Skills is a unique new program that utilizes the
computer as an instructional tool to its fullest extent.
Each module presents an interactive self-guided lesson providing
virtual one-on-one instruction. Topics include: measurement
apparatus used in the lab, graphing skills, interpreting
graphs, error analysis, understanding the process by which a
scientific model is formulated, and developing an intuitive sense
for the magnitude of various physical quantities when powers of 10
are involved.
The topics were selected based upon instructor input of basic
skills students were in most need of improving and basic areas
where students lacked understanding.
Each learning module is comprised of the following components:
1) Introduction Screen: A thorough introduction to the
topic is given so that no prior instruction is necessary.
2) Usage Screen: Students are taught the skills required
to meet the learning objective along with information on how to use
the interactive simulations.
3) Practice Screen: Students practice with graphic-rich
interactive simulations that provide immediate feedback on how
well the student is performing. Students are presented with many
different practice opportunities allowing as much practice as
necessary to master the objective.
4) Exam Screen: The on-screen exam tests if the student
fully understands and has mastered the learning objective. The
exam is automatically scored with the results shown on-screen
along with the option to print-out the results for submitting to the
instructor. Exams use randomized data so the instructor can be
assured the student's work is not plagiarized.
Learning Modules Included:
Measurement Apparatus
- Triple-Beam Balance
- Graduated Cylinder
- Vernier Calliper
- Micrometer
- Meter Stick
Graphing Skills
- Graphing Data Points
- Linear Graphs
Interpreting Graphs
- Graphs & Inclined Tracks Game
- Error Analysis
- Mean and Standard Deviation
Order of Magnitude (Powers of 10)
- Order of Magnitude: Mass
- Order of Magnitude: Distance
- Order of Magnitude: Speed
Formulating a Scientific Model
| System
Requirements: Windows:
Windows
95/98/NT/2000/Me/XP, 486 or Pentium class processor, 16MB RAM.
Macintosh:
Mac OS 9, Mac OS X (runs natively on OS X). |
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